I found a low resolution photo of an 18th century Afghan War Pick that I found interesting, and spent part of my weekend recreating it. Where the photograph ran out of resolution, I used my imagination. Where possible, I tried to use patterns common to the region, in architecture and artwork.
I modelled a high and low poly in Maya, baked textures in Toolbag, and then created the heightmap for the carvings in Photoshop - by far the most time intensive part of this project. The heightmap was sent to NDO, then combined with the HP bake from Toolbag. These maps and the low poly were sent to Substance Painter. Final renders from Toolbag.
- 2,514 triangles
- Two x 4096 RGB+A [Albedo + Metal], [Normal + Roughness]