Tavern

The tavern environment was a university project.
All images rendered in UE4.

The fires in the scene are modifications of the fire particle system included in UE4.

Volumetric light is a combination of bloom, and a semi-transparent cylinder. Hard edges were removed from the cylinder by using a Fresnel calculation, subtracted from the opacity and emissive.

Unlit, and without ambient occlusion.

Unlit, and without ambient occlusion.